This long-read felt surprisingly familiar in its suggestions, exploring ideas about the impact of video games, including online multiplayers, on how people approach their lives and how they may or may not choose to spend their time. It is intriguing to consider that people are actively choosing to spend their time on gaming instead of on earning income. The trade-off balance has shifted as games become more immersivie and/or social and incomes become squeezed to the extent that a few more hours in work do not yield enough income to make them more worthwhile than spending those few hours gaming.
Game drain: why some young men choose video games over jobs
When job prospects are bad, some ditch the workforce for the virtual world | 1843 magazine